Bonus: 5 to 30 BP
Source: SR4a, page 93
A character with the Addiction quality is addicted to alcohol, drugs, BTL chips, or a similar substance with a detrimental effect on the character’s health (note that nicotine, caffeine, and sugar do not count). The value of this quality depends on how severe the addiction is: Mild, Moderate, Severe, or Burnout. Additional addiction rules, including listings of drugs and roleplaying guidelines, can be found on pp. 256–259.
Mild (5 BP): The addiction is omnipresent but not blatant or intrusive; it may not even be recognized or acknowledged. At this stage it is easier to seek help, but very few recognize their addiction as something needing help at this stage. Addicts experience cravings at least once a week (if not every few days), but can ignore them if necessary without too much difficulty. The addict suffers a –2 dice pool modifier to Willpower and/or Body Tests to resist the craving.
Moderate (10 BP): The addiction at this stage is marked and difficult to overcome. Addicts experience cravings at least once a day (if not more), and they are more difficult to ignore. The addict suffers a –4 dice pool modifier to Willpower and/or Body Tests to resist the craving.
Severe (20 BP): The addiction is out of control. The addict experiences constant cravings (at least twice a day), suffering a –6 dice pool modifier to Willpower and/or Body Tests to keep from giving in.
Burnout (30 BP): This is the same as a Severe addiction, except the addict has been in this state for some time and is experiencing the tell-tale signs of habitual use on his body. Reduce the character’s Essence by 1 to reflect a loss of health from abusing his body. If the character does not kick the habit soon, he will continue to lose Essence at a rate determined by the gamemaster until he dies.